Archer-type classes are fierce ranged damage dealers. Although Archers can survive alone very well, later in their careers they also become invaluable to parties.
Descriptions of each Archer-type class differ by character race, until the Awakening classes begin at level 85.
| Level Range | Human Archers | Elven Archers | Dark Elven Archers | Kamael Archers |
|---|---|---|---|---|
| 1-19 | Human Fighter | Elven Fighter | Dark Fighter | Female Soldier |
| 20-39 | Rogue | Elven Scout | Assassin | Warder |
| 40-75 | Hawkeye | Silver Ranger | Phantom Ranger | Arbalester |
| 76-84 | Sagittarius | Moonlight Sentinel | Ghost Sentinel | Trickster |
| Awakening 85-99 | Yul Archer | |||
The Human Fighter is a basic melee class, destined to specialize in weapons and to wear heavy or light armor. At level 20, the Human Fighter must choose to be either a damage-based Rogue or a defense-based tank.
Because they rely on evasion for defense and are armed with daggers and bows for attacks, Rogues may find it difficult to battle high-level monsters on their own. Rogues are not designed to be tanks, but they can inflict significant damage using their high rate of critical melee attacks and their bow skills for ranged attacks. When completing the second class transfer at level 40, the Rogue can choose between focusing on ranged weapons and becoming a Hawkeye, or veering away from bows to focus on daggers.
Rather than using daggers, the Hawkeye threatens opponents from afar using a longbow. Hawkeyes become even more powerful as part of a party. The Hawkeye's aim is accurate against single opponents, and a Hawkeye can also attack groups of enemies effectively with skills such as Burst Shot.
Sagittariuses are the legendary archers of the Human Empire. Although the nobility of the title has faded over time, skilled archers continue to pursue the way of the Sagittarius as part of their quest to become a force of great reckoning on the battlefield.
All Human, Elven, Dark Elven, and Kamael archers naturally evolve into Yul Archers upon Awakening at level 85. The Giant sharpshooter Cranigg grants Yul Archers many powers that allow them to control crowds of monsters and deal an enormous amount of damage. More powerful than conventional Archers, Yul Archers can also sustain their health efficiently in combat, making them valuable party members.
The Elven Fighter is a basic melee class, destined to specialize in weapons and to wear heavy or light armor. At level 20, the Elven Fighter must choose to be either a damage-based Elven Scout or a defense-based tank.
Scouts are Elven Fighters who are comfortable using bows, daggers, and a suit of light armor. With their healing and support magic skills, Elven Scouts are an asset to any group. Their high dexterity and quick movement make them excellent scouts and masters of ranged attacks. When completing the second class transfer at level 40, the Elven Scout can choose between focusing on ranged weapons and becoming a Silver Ranger, or veering away from bows to focus on daggers.
The Silver Ranger is the ideal Elven fighter in terms of skill with the bow. A Silver Ranger's key skills are Double Shot, which shoots two arrows consecutively, and Burst Shot, which hits multiple enemies within range.
The bow is a very important weapon for Elves, who traditionally prefer ranged combat over melee. A title conferred on the most accomplished archers among the Elf warriors, the Moonlight Sentinel is named after an ancient hunting ritual performed under the light of the full moon.
All Human, Elven, Dark Elven, and Kamael archers naturally evolve into Yul Archers upon Awakening at level 85. The Giant sharpshooter Cranigg grants Yul Archers many powers that allow them to control crowds of monsters and deal an enormous amount of damage. More powerful than conventional Archers, Yul Archers can also sustain their health efficiently in combat, making them valuable party members.
The Dark Fighter is a basic melee class, destined to specialize in weapons and to wear heavy or light armor. At level 20, the Dark Fighter must choose to be either a damage-based Assassin or a defense-based tank.
The playstyle of an Assassin is similar to that of a Rogue. Compared to Rogues, Assassins have superior attack capabilities and access to magic and skills focused on causing or enhancing damage to enemies. When completing the second class transfer at level 40, the Assassin can choose between focusing on ranged weapons and becoming a Phantom Ranger, or veering away from bows to focus on daggers.
The Phantom Ranger handles a bow skillfully and uses techniques similar to those of other Archers, but Phantom Rangers also have excellent attack strength. By weakening the defensive strength of an opponent through Hex, the Phantom Ranger can harass adversaries at long distances using Double Shot, which shoots two arrows consecutively.
As the Moonlight Sentinel is at the apex of Elf Archers, the Ghost Sentinel is the Dark Elf counterpart. The top priority of Ghost Sentinels is their ability to destroy, and they gained their name because whatever they target ultimately faces demise.
All Human, Elven, Dark Elven, and Kamael Archers naturally evolve into Yul Archers upon Awakening at level 85. The Giant sharpshooter Cranigg grants Yul Archers many powers that allow them to control crowds of monsters and deal an enormous amount of damage. More powerful than conventional Archers, Yul Archers can also sustain their health efficiently in combat, making them valuable party members.
The Female Soldier is a basic melee fighter class, destined to specialize in weapons and to wear heavy or light armor. Only female Kamael can become Archers. At level 20, the Female Soldier must choose to be either a crossbow-wielding Warder or a rapier-wielding fighter.
Warders are a mid-range class that specializes in using crossbows and rapiers, and focuses on absorbing and using souls as well as setting up and removing basic traps. When completing the second class transfer at level 40, the Warder can choose between focusing on ranged weapons and becoming an Arbalester, or veering away from crossbows to focus on rapiers.
The way of the Arbalester opens when a Warder becomes truly dedicated to mastering the crossbow. Arbalesters can make special bolts, which can greatly increase their potency in battle. They carry out powerful ranged attacks with speed and precision. Also, they possess various special abilities, such as skill with traps. Arbalesters tend to be more powerful when fighting in groups rather than fighting alone. This class is available to female Kamael only, and their attacks are based on various crossbow skills. Arbalesters can sway a battle in their favor by setting traps for their enemies by consuming previously absorbed souls. Arbalesters can also evade enemy attacks by using defensive abilities such as Decoy or Shift Target.
Tricksters hone the Arbalester's trap skills to a razor sharp edge. The way of the Trickster is a combination of defense and attack, specializing in crossbow and soul mastery. Like other Kamael third class transfers, Tricksters learn the ancient Kamael power called Final Form.
All Human, Elven, Dark Elven, and Kamael Archers naturally evolve into Yul Archers upon Awakening at level 85. The Giant sharpshooter Cranigg grants Yul Archers many powers that allow them to control crowds of monsters and deal an enormous amount of damage. More powerful than conventional Archers, Yul Archers can also sustain their health efficiently in combat, making them valuable party members.